azalea_client/plugins/
attack.rs1use azalea_core::{game_type::GameMode, tick::GameTick};
2use azalea_entity::{
3 Attributes, Physics, indexing::EntityIdIndex, metadata::Sprinting, update_bounding_box,
4};
5use azalea_physics::PhysicsSystems;
6use azalea_protocol::packets::game::ServerboundAttack;
7use bevy_app::{App, Plugin, Update};
8use bevy_ecs::prelude::*;
9use derive_more::{Deref, DerefMut};
10use tracing::warn;
11
12use super::packet::game::SendGamePacketEvent;
13use crate::{interact::SwingArmEvent, movement::MoveEventsSystems, respawn::perform_respawn};
14
15pub struct AttackPlugin;
16impl Plugin for AttackPlugin {
17 fn build(&self, app: &mut App) {
18 app.add_message::<AttackEvent>()
19 .add_systems(
20 Update,
21 handle_attack_event
22 .before(update_bounding_box)
23 .before(MoveEventsSystems)
24 .after(perform_respawn),
25 )
26 .add_systems(
27 GameTick,
28 (
29 increment_ticks_since_last_attack,
30 update_attack_strength_scale.after(PhysicsSystems),
31 handle_attack_queued
33 .before(super::movement::update_pose)
34 .before(super::tick_end::game_tick_packet),
35 )
36 .chain(),
37 );
38 }
39}
40
41#[derive(Clone, Component, Debug)]
44pub struct AttackQueued {
45 pub target: Entity,
46}
47#[allow(clippy::type_complexity)]
48pub fn handle_attack_queued(
49 mut commands: Commands,
50 mut query: Query<(
51 Entity,
52 &mut TicksSinceLastAttack,
53 &mut Physics,
54 &mut Sprinting,
55 &AttackQueued,
56 &GameMode,
57 &EntityIdIndex,
58 )>,
59) {
60 for (
61 client_entity,
62 mut ticks_since_last_attack,
63 mut physics,
64 mut sprinting,
65 attack_queued,
66 &game_mode,
67 entity_id_index,
68 ) in &mut query
69 {
70 let target_entity = attack_queued.target;
71 let Some(target_entity_id) = entity_id_index.get_by_ecs_entity(target_entity) else {
72 warn!("tried to attack entity {target_entity} which isn't in our EntityIdIndex");
73 continue;
74 };
75
76 commands.entity(client_entity).remove::<AttackQueued>();
77
78 commands.trigger(SendGamePacketEvent::new(
79 client_entity,
80 ServerboundAttack {
81 entity_id: target_entity_id,
82 },
83 ));
84 commands.trigger(SwingArmEvent {
85 entity: client_entity,
86 });
87
88 if game_mode == GameMode::Spectator {
91 continue;
92 };
93
94 ticks_since_last_attack.0 = 0;
95
96 physics.velocity = physics.velocity.multiply(0.6, 1.0, 0.6);
97 **sprinting = false;
98 }
99}
100
101#[derive(Message)]
104pub struct AttackEvent {
105 pub entity: Entity,
107 pub target: Entity,
109}
110pub fn handle_attack_event(mut events: MessageReader<AttackEvent>, mut commands: Commands) {
111 for event in events.read() {
112 commands.entity(event.entity).insert(AttackQueued {
113 target: event.target,
114 });
115 }
116}
117
118#[derive(Bundle, Default)]
119pub struct AttackBundle {
120 pub ticks_since_last_attack: TicksSinceLastAttack,
121 pub attack_strength_scale: AttackStrengthScale,
122}
123
124#[derive(Clone, Component, Default, Deref, DerefMut)]
125pub struct TicksSinceLastAttack(pub u32);
126pub fn increment_ticks_since_last_attack(mut query: Query<&mut TicksSinceLastAttack>) {
127 for mut ticks_since_last_attack in query.iter_mut() {
128 **ticks_since_last_attack += 1;
129 }
130}
131
132#[derive(Clone, Component, Default, Deref, DerefMut)]
133pub struct AttackStrengthScale(pub f32);
134pub fn update_attack_strength_scale(
135 mut query: Query<(&TicksSinceLastAttack, &Attributes, &mut AttackStrengthScale)>,
136) {
137 for (ticks_since_last_attack, attributes, mut attack_strength_scale) in query.iter_mut() {
138 **attack_strength_scale =
140 get_attack_strength_scale(ticks_since_last_attack.0, attributes, 0.5);
141 }
142}
143
144pub fn get_attack_strength_delay(attributes: &Attributes) -> f32 {
146 ((1. / attributes.attack_speed.calculate()) * 20.) as f32
147}
148
149pub fn get_attack_strength_scale(
150 ticks_since_last_attack: u32,
151 attributes: &Attributes,
152 in_ticks: f32,
153) -> f32 {
154 let attack_strength_delay = get_attack_strength_delay(attributes);
155 let attack_strength = (ticks_since_last_attack as f32 + in_ticks) / attack_strength_delay;
156 attack_strength.clamp(0., 1.)
157}