azalea_protocol/packets/login/c_login_finished.rs
1use azalea_auth::game_profile::GameProfile;
2use azalea_buf::AzBuf;
3use azalea_protocol_macros::ClientboundLoginPacket;
4use uuid::Uuid;
5
6#[derive(AzBuf, ClientboundLoginPacket, Clone, Debug, PartialEq)]
7pub struct ClientboundLoginFinished {
8 pub game_profile: GameProfile,
9 pub session_id: Uuid,
10}